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Bonus XP and Player Homework

Like any other gaming group, ours has a few house rules that we play by. When I was first reading through the 4th Edition Dungeons & Dragons books, it occurred to me that leveling characters would...

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Campfire Stories

As mentioned in an earlier post, I give my players homework and reward them with experience points. This is partly to speed up leveling a little, partly to have more roleplay and less fighting without...

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Start testing, already!

With any creative project, you’ll need someone to take a fresh look at it and provide some qualified feedback at some point. This applies to game design, architecture, movie making and any complex...

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Story in Game Design (1/2)

Story is a huge topic, and there is no way to cover it all in a single blog post. I have split this post in two, but could have just as easily filled the pages of a book. Incidentally, there are...

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Story in Game Design (2/2)

This is part 2. Part 1 is about story in video games in general. I have split this post in two, but could have just as easily filled the pages of a book. Incidentally, there are already many excellent...

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Procrastinating a Milestone

Do you ever put off finishing something, because finishing means that it’s over? That’s kind of where I am right now. It is an exciting place to be, because it feels like I am accomplishing something....

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Inspiration and Game Prototyping

TL;DR: Get feedback on your projects, right from the prototype stage, and listen to inspiration when it presents itself. I was watching The Walking Dead, when I had the idea for a game, where you are...

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Word Count Based Writing with SpurtWriter

Creative writing exercises are great for writing and as a general imagination workout. I’ve long been a fan of working with some kind of constraint, which can often help guide creative projects....

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Game Prototype: COMBATIVE

Cross-post from my Patreon account. I signed up for #1GAM, to motivate myself to be as productive as possible. The challenge is to present 1 Game a Month, at least a prototype – which I wanted to do...

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Game in a Day: Procformer Infinite

I like to set challenges for myself. Self-imposed, often timed challenges is a great way to learn new things, or experiment with different ideas. I find that it’s a great way to learn new concepts or...

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Little Victories

Celebrate the little victories. Sounds kind of corny, doesn’t it? Perhaps it does, but nevertheless it is something myself and my better half have been reminding each other of, when we’ve gone through...

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Streaming Video Games to Add Daily Structure

While looking for a new job, I found myself missing the structure that getting up and going to work brings. So I imposed some structure on myself. Unless I have an in-person interview, or some other...

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I, Polymath

Everyone is told to specialize, to “pick one thing” and become an expert in that one thing. But for many creative people, specializing in a single field can feel like an impossible ask. There are too...

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Game of Thrones Spoiler Maker

With so many theories and spoilers floating around regarding Game of Thrones, I decided to make this little script, which generates (made up) GoT spoilers. You can call them theories, if you prefer....

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The Art of Elimination

Sometimes projects get too big, deadlines get too close, creative disagreements happen, or for some other reason you’re either stuck, falling behind schedule, or both. In my experience, this often...

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I, Globalist

I imagine a different world. I imagine no countries. I imagine religion as a personal conviction. I imagine a friendlier, more tolerant world. It isn’t hard to do. It requires only that we accept, that...

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How to Translate a Game 1/3 : The Process

Translating a video game sounds simple enough. There are some words, you replace them with other words, and you have a translated game, right? This high level overview covers the basic requirements for...

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How to Translate a Game 2/3: Preparation and Tools

In this second part of the translation guide, we look closer at how to separate content from code, and set up strings to become translated text assets. The first part, in case you missed it, gives you...

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How to Translate a Game 3/3: Gamemaker Studio 2 Example

This is part 3 of my article series about translating video games. Part 1 gave you a high level overview of the process, and things to consider when translating a game. Part 2 talked about splitting up...

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What Comes After the AI Revolution

What does a technological utopia look like? What effect will AI have on work and how we perceive it? Going back to the industrial revolution, and especially following the invention of the assembly...

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