Bonus XP and Player Homework
Like any other gaming group, ours has a few house rules that we play by. When I was first reading through the 4th Edition Dungeons & Dragons books, it occurred to me that leveling characters would...
View ArticleCampfire Stories
As mentioned in an earlier post, I give my players homework and reward them with experience points. This is partly to speed up leveling a little, partly to have more roleplay and less fighting without...
View ArticleStart testing, already!
With any creative project, you’ll need someone to take a fresh look at it and provide some qualified feedback at some point. This applies to game design, architecture, movie making and any complex...
View ArticleStory in Game Design (1/2)
Story is a huge topic, and there is no way to cover it all in a single blog post. I have split this post in two, but could have just as easily filled the pages of a book. Incidentally, there are...
View ArticleStory in Game Design (2/2)
This is part 2. Part 1 is about story in video games in general. I have split this post in two, but could have just as easily filled the pages of a book. Incidentally, there are already many excellent...
View ArticleProcrastinating a Milestone
Do you ever put off finishing something, because finishing means that it’s over? That’s kind of where I am right now. It is an exciting place to be, because it feels like I am accomplishing something....
View ArticleInspiration and Game Prototyping
TL;DR: Get feedback on your projects, right from the prototype stage, and listen to inspiration when it presents itself. I was watching The Walking Dead, when I had the idea for a game, where you are...
View ArticleWord Count Based Writing with SpurtWriter
Creative writing exercises are great for writing and as a general imagination workout. I’ve long been a fan of working with some kind of constraint, which can often help guide creative projects....
View ArticleGame Prototype: COMBATIVE
Cross-post from my Patreon account. I signed up for #1GAM, to motivate myself to be as productive as possible. The challenge is to present 1 Game a Month, at least a prototype – which I wanted to do...
View ArticleGame in a Day: Procformer Infinite
I like to set challenges for myself. Self-imposed, often timed challenges is a great way to learn new things, or experiment with different ideas. I find that it’s a great way to learn new concepts or...
View ArticleLittle Victories
Celebrate the little victories. Sounds kind of corny, doesn’t it? Perhaps it does, but nevertheless it is something myself and my better half have been reminding each other of, when we’ve gone through...
View ArticleStreaming Video Games to Add Daily Structure
While looking for a new job, I found myself missing the structure that getting up and going to work brings. So I imposed some structure on myself. Unless I have an in-person interview, or some other...
View ArticleI, Polymath
Everyone is told to specialize, to “pick one thing” and become an expert in that one thing. But for many creative people, specializing in a single field can feel like an impossible ask. There are too...
View ArticleGame of Thrones Spoiler Maker
With so many theories and spoilers floating around regarding Game of Thrones, I decided to make this little script, which generates (made up) GoT spoilers. You can call them theories, if you prefer....
View ArticleThe Art of Elimination
Sometimes projects get too big, deadlines get too close, creative disagreements happen, or for some other reason you’re either stuck, falling behind schedule, or both. In my experience, this often...
View ArticleI, Globalist
I imagine a different world. I imagine no countries. I imagine religion as a personal conviction. I imagine a friendlier, more tolerant world. It isn’t hard to do. It requires only that we accept, that...
View ArticleHow to Translate a Game 1/3 : The Process
Translating a video game sounds simple enough. There are some words, you replace them with other words, and you have a translated game, right? This high level overview covers the basic requirements for...
View ArticleHow to Translate a Game 2/3: Preparation and Tools
In this second part of the translation guide, we look closer at how to separate content from code, and set up strings to become translated text assets. The first part, in case you missed it, gives you...
View ArticleHow to Translate a Game 3/3: Gamemaker Studio 2 Example
This is part 3 of my article series about translating video games. Part 1 gave you a high level overview of the process, and things to consider when translating a game. Part 2 talked about splitting up...
View ArticleWhat Comes After the AI Revolution
What does a technological utopia look like? What effect will AI have on work and how we perceive it? Going back to the industrial revolution, and especially following the invention of the assembly...
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